Per adesso, solo un focum per gli appassionati di GfR, cui dovrebbe seguire a brave (si spara) il rosto del sito ;-)
 
 
 
 
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Ylianor Nimesin
Maestro Bladesinger
Maestro Bladesinger


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MessaggioInviato: Mer Feb 16, 2005 9:22 pm    Oggetto: Posta la tua Prestige Class Rispondi citandoTorna in cima

Ho pensato di riservare un angolo dove chi lo desidera può postare la propria prestige class home-made (o trovata in rete) per sottoporla al giudizio del Master e del pubblico...

Buon divertimento! MIIITIKOOO!

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Ultima modifica di Ylianor Nimesin il Ven Apr 21, 2006 6:12 am, modificato 1 volta in totale
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MessaggioInviato: Mer Feb 16, 2005 11:05 pm    Oggetto: Rispondi citandoTorna in cima

Allora, comincio con una cosa che mi riguarda da vicino LOL
Visto che è già stata approvata dal master nella scorsa campagna la ripropongo a beneficio di tutti Smile

Premessa: Harkon En'Jalas è il dio delle Ombre e il Custode dei Segreti... come si può leggere anche qui, mentre il dominio Shadow è descritto su Relic&Rituals II:Lost Lore.

The Shadowspy
HD: d6
Requirements
Deity: Harkon En'Jalas.
Skills: Hide 8, Move Silently 8, Bluff 4, Diplomacy 4, Gather Information 4, Sense Motive 4.
Feats: Exotic Weapon Proficiency (Kukri), Silent Spell.
Spellcast: able to cast 2nd level divine spells.
Special: must have darkvision, clerics must have the Shadow domain.

Class Skill: Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Disable Devices (Int), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Local, Religion) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Pick Pocket (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Tumble (Dex), Use Magic Devices (Cha), Use Rope (Dex), Wilderness Lore (Wis).
6+Int modifier per prestige class level

Lvl---Atk---FOR---REF---WILL---Special--------------------------------------------------Spellcasting
1-----0------0------+2----+2----- Poison Use, Shadowsight---------------------------+1 lvl existing divine spell class
2----+1-----0-----+3-----+3----- Shadowjump (20' every 2 level of prestige)-----+1 lvl existing divine spell class
3-----+2----+1----+3----+3----- +1d6 sneak
4-----+3----+1----+4----+4-----Hide in Plain Sight, Uncanny Dodge (Dex to AC)--+1 lvl existing divine spell class
5-----+3----+1----+4----+4----- Illusion spell--------------------------------------------+1 lvl existing divine spell class
6-----+4----+2----+5----+5----- +1d6 sneak
7-----+5----+2----+5----+5----- Bladebend----------------------------------------------+1 lvl existing divine spell class
8-----+6----+2----+6----+6----- Uncanny Dodge (never flanked)-------------------+1 lvl existing divine spell class
9-----+6----+3----+6----+6----- +1d6 sneak
10----+7----+3----+7----+7----- Slippery Mind------------------------------------------+1 lvl existing divine spell class

Shadowsight (Ex): Gifted with a mystical connection to shadow and darkness, the Shadowspy gains a superior form of darkvision within a 60' range. He can see through any form of normal or magical darkness without hindrance.
Shadow Jump (Su): A Shadowspy can travel between shadows as if by means of a dimension door spell. The limitation is that the magical transport must begin and end in an area with at least some shadow or darkness. The Shadowspy can jump up to a total of 20' per class level per day this way. This ammount can be split up among many jump, but each jump, no matter how small, counts as a 10' increment. If the Shadowspy already has shadow jump from another class, this ability stacks for the purpose of determining how much he can jump in a day.
Illusions Spells: Beginning at 5th level, the Shadowspy adds the spells ghost sound, invisibility, minor image, mirror image, major image, phantasmal killer and silent image to his spell list. The spells become clerical spells at the same levels they are on the Sor/Wiz list (so the Shadowspy may prepare invisibility as a 2nd levle clerical spell).
Bladebend (Su): This defensive ability causes the weapon of a single creature attacking the Shadowspy to turn back and strike its wielder. The Shadowspy selects the target creature as a free action. If the target creature attacks the Shadowspy, it makes an attack roll as normal, but the attack is made against the target creature's AC and if the attack succeds, the target creature suffers the damage instead of the Shadowspy. This ability can be activated once per day and lasts 1 round per Shadowspy prestige class level. It only affects slashing and piercing weapons, and does not affects natural weapons of any kind.
Slippery Mind (Ex): The shadowspy is particulary apt to wriggle free from magical effects that would otherwise control or compel him. If he is affected by an enchantment and fails his saving throws, 1 round later he can attempt his saving throw again. He only gets one extra chance to succed at his saving throw.

Se vi è piaciuta, ditelo ai vostri amici... MIIITIKOOO!
Se non vi è piaciuta... facit'v e' fatt vuostr! Prrrr

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MessaggioInviato: Mar Feb 22, 2005 1:09 am    Oggetto: Rispondi citandoTorna in cima

Per la rubrica Una prestige per tutti oggi presentiamo la mia versione del classico Indiana Jones, ovvero il professore che sa fare un pò di tutto OK!

The Relic Hunter

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HD: d6
Requirements
BAB: +4
Skills: Craft (Woodcarve) 2, Knowledge (History) 8, Knowledge (Religion) 5, Perform (Oratory) 4, Profession (Librarian) 2, Search 4.
Feats: Jack of All Trades
Special: must know at least one ancient language.

Class Skill: Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Devices (Int), Escape Artist (Dex), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (all, taken individually) (Int),  Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Tumble (Dex), Use Magic Devices (Cha), Use Rope (Dex), Wilderness Lore (Wis).

6 + Int modifier per prestige class level

Class Features
All of the following are class features of the Relic Hunter prestige class:

Weapon and Armor Proficiency: A Relic Hnter gains no is proficient with all simple and martial weapons, and with light armor.

Bardic Knowledge (Ex): At 1st level, a Relic Hunter gains the Bardic Knowledge ability (see the Bard section in Chapter 3 of the Player's Handbook) if he doesen’t already have it. Otherwise the Relic Hunter levels stacks with other classes level to determine the bardic knowledge checks.

Trapfinding (Ex): At 1st level, a Relic Hunter gains the traps ability (see the Rogue section in Chapter 3 of the Player's Handbook) if he does not already have it.

Spells (Sp): A Relic Hunter casts arcane spells from the Relic Hunter spell list (See below.) He casts these spells without needing to prepare them beforehand or keep a spellbook. Relic Hunter receive bonus spells for high Charisma. To cast a spell, a Relic Hunter must have a Charisma score of 10 + the level of the spell. The Difficulty Class for a saving throw against a Hunter’s spell is 10 + the spells level + the Relic Hunter charisma modifier. For all other purposes, a Relic Hunter casts as a bard do.
The Relic Hunter effective casting level is equal to his prestige class level.

Evasion (Ex): At 2nd level, a Relic Hunter gains evasion. If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage (such as a fireball), he takes no damage with a successful saving throw. Evasion can only be used if the Relic Hunter is wearing light armor or no armor.

Tools of the Hunter (Su): The Relic Hunter gains a limited ability to create magic items. The ability works like the Craft Wondrous Item feat, except that it allows a Relic Hunter to create magic musical instruments, some useful tools (any object that grants a bonus from +5 to +10 on any Relic Hunter skill, provided he meet the base rank prerequisite) and certain potions (charisma, cure light wounds, cure moderate wounds, delay poison, detect thoughts, dexterity, gaseous form, glibness, neutralize poison, nondetection, speak with animals, tongues, truth, and water breathing). This ability replaces the need for any other item creation feat or requirement for the item (except the racial requisite and the perform requisite for the magical instrument).
The Relic Hunter’s casting level for such items is twice the prestige class level.

Skill Mastery (Ex): At 9th level, the Relic Hunter selects a number of skills equal to 3 + his Intelligence modifier. When making a skill check with one of these skills, the Hunter can take 10 even if stress and distractions would normally prevent him from doing so. He becomes so certain in those skills that he can use them reliably even under adverse conditions.

Hunter’s Secret : At 4th, 6th, 8th and 10th level, a Relic Hunter may choose one secret from Table: Hunter’s Secret. His Hunter level plus his Charisma bonus determines which secret he can select (he may select a lesser secret than the higher possible if he so chooses). He can’t choose the same blessing twice unless otherwise noted.

Relic Hunter Spell List

0-level: Dancing Lights, Daze, Ghost Sound, Guidance, Know Direction, Light, Mage Hand, Open/Close, Prestidigitation
1st level: Alarm, Changeself, Charm Person, Comprehend Languages, Cure Light Wounds, Detect Alignment, Detect Secret Doors, Endure Elements, Invisibility to Undead, Message, Obscuring Mist, Protection from Allignement, Remove Fear, Sanctuary, Sleep, Shield of Faith, Spider Climb, Unseen Servant.
2nd level: Arcane Lock, Augury, Cat’s Grace, Cure Moderate Wounds, Darkness, Darkvision, Delay Poison, Detect Thoughts, Dolomar’s Mapping, Eagle’s Splendor, Hold Person, Invisibility, Knock, Locate Object, Resist Elements, Silence, Undetectable Alignement.
3rd level: Blindness/Deafness, Clauraudience/Clairvoyance, Cure Serious Wounds, Detect Scrying, Dispel Magic, Illusory Script, Leomund’s Tiny Hut, Magic Circle against Alignment, Magical Vestment, Nondetection, Protection From Elements, Remove Curse, Shrink Item, Suggestion, Tongues.
4th level: Air Walk, Cure Critical Wounds, Death Ward, Discern Lies, Dimension Door, Freedom of Movement, Improvisation, Legends Lore, Modify Memory, Neutralize Poison, Scrying, Sending, Speak with Dead, Spell Immunity.

Accetto qualsiasi suggerimento in merito Sorriso

...e si accettano anche ordinazioni... prezzo da pattuire Evil Masterplan

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MessaggioInviato: Mar Feb 22, 2005 12:15 pm    Oggetto: Rispondi citandoTorna in cima

Oooops! Ho scritto anatomy con un acca di troppo Arrossire

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MessaggioInviato: Mer Feb 23, 2005 12:27 am    Oggetto: Rispondi citandoTorna in cima

He!He!He!... chi le omette... e chi ne abusa!!!

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Ylianor Nimesin
Maestro Bladesinger
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MessaggioInviato: Mer Feb 23, 2005 9:48 pm    Oggetto: Rispondi citandoTorna in cima

Dunque, posto qui alcuni 'aggiustamenti' a prestige già esistenti per renderle conformi al mondo i cui giochiamo, o semplicemente perchè mi aggarbano di più così... modificherò di volta in volta il post quindi date un occhiata quando capita Wink

INCARNATE [da Relics and Rituals]
Cambiano i requisiti nei seguenti:
    Alignment: any partially neutral;
    Spellcasting: 3rd level divine;
    Feat: Natural Spell;
    Skills: Knowledge (Nature) 8 ranks, Knowledge (Religion) 3 ranks;
    Special: must worship one of the Ancient Deities, and must possess 10 or more Piety Points.

    Il 'fixed allignment' viene rimpiazzato dal requisito che se si abbandona questa prestige non si può continuare a metterla. Se inoltre il druido scendesse al di sotto dei 10 piety points non potrebbe assumere le sue forme passate sin quando non riguadagnasse tale livello di pietas.

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Keryan Moondawn
Allievo Bladesinger
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MessaggioInviato: Dom Mar 06, 2005 11:51 am    Oggetto: Rispondi citandoTorna in cima

Per tutti gli interessati, qui potete visionare le prestige dell'ordine dei Cavalieri di Elektra... MIIITIKOOO!

Per queste prestige si ci è ispirati ai Cavalieri di Solamnia, e alle molte prestige di cavaliere presenti in vari manuali adattandole al mondo di Shyion.

Buona visione!

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MessaggioInviato: Dom Mag 20, 2007 8:49 pm    Oggetto: Rispondi citandoTorna in cima

La prestige di Arcane Crafter richiestami da Franz. Smile

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